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Project title
Animated 3D Robotic Horse
Project outline
The task was to design, model, rig, and animate either a humanoid or non-humanoid character that could be used in a real time game engine.
As an additional requirement, the character must make use of at least one "advanced modelling technique" e.g. particles, hair, or cloth.
The result is a beautiful mesmerising animation that received high praise for its outstanding aesthetic and technical execution.